Mathematics

3D Math & Matrix Transformations for Games & VFX

Master 3D Foundations

Unlock the power of linear algebra and vector geometry to build games, custom tools, and VFX. From vector operations to quaternions and ray-casting, master the essential math through visual concepts and hands-on coding.

Level: Beginner · Language: EN · Chapters: 10

Course outline

  1. Vector Fundamentals in 2D & 3D — Directions, points, and basic vector arithmetic
  2. The Dot Product & Angle Determination — Measuring alignment and computing projections
  3. The Cross Product & Surface Normals — Perpendicular vectors and 3D orientation
  4. Chapitre 4 — En préparation
  5. Chapitre 5 — En préparation
  6. Chapitre 6 — En préparation
  7. Chapitre 7 — En préparation
  8. Chapitre 8 — En préparation
  9. Chapitre 9 — En préparation
  10. Chapitre 10 — En préparation

3d mathlinear algebramatricesgame developmentcomputer graphicsquaternions

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