3D Math & Matrix Transformations for Games & VFX
Master 3D Foundations
Unlock the power of linear algebra and vector geometry to build games, custom tools, and VFX. From vector operations to quaternions and ray-casting, master the essential math through visual concepts and hands-on coding.
Level: Beginner · Language: EN · Chapters: 10
Course outline
- Vector Fundamentals in 2D & 3D — Directions, points, and basic vector arithmetic
- The Dot Product & Angle Determination — Measuring alignment and computing projections
- The Cross Product & Surface Normals — Perpendicular vectors and 3D orientation
- Chapitre 4 — En préparation
- Chapitre 5 — En préparation
- Chapitre 6 — En préparation
- Chapitre 7 — En préparation
- Chapitre 8 — En préparation
- Chapitre 9 — En préparation
- Chapitre 10 — En préparation
3d mathlinear algebramatricesgame developmentcomputer graphicsquaternions